Happy Future Software Products

You are a ball with ...

Jumpy Balla 2003

You are a ball with the name "Balla", which is hopping and hopping. Balla constantly hops through the landscape. You have to find the way to the exit. Pick up all smilys you can see. Therefore you get a lot of points. There are smilys with 5,10 or just 50 points. But the smilys with 50 points fly away like a ballon, as soon as they has no more contact to a 10-point-smily. Smilys with the sad faces take during a contact 1000 points from your score off. At the beginning you have 10 lives, but it can change very fast. Everytime you contact a skull, you will lose one life. If you see a heart, be fast and pick it up. Each heart brings you an extra life. Ghosts should disappear as fast as possible, because they make all enemies nearly invisible. If a ghost should meet the ball, then the ball will be likewise nearly invisible for some time. In addition the ball behaves in this time a little bit charmed. The symbol EXIT brings you to the next level. But first you must pick up all smilys in the level. And then there are still the very common opponents, the wusels. The wusels behaves like normal houseflies. No one knows, in what direction they will fly the next moment. If you contact with a wusel, then immediately 5 points will be taken off. The wusels can come in whole swarms. But it is possible to defending you. If you press the space key, you can set off anti-wusels, which are flying away like little eat-killers. However, each anti-wusel has only a lifetime of some seconds. The anti-wusels has the following effects: Wusels will be destroyed immediately. Skulls and the bad smilys will be lamed. They cannot longer move. Lava walls will be broken. Use the ammo economically, otherwise you cannot continue in some levels, because you have no more shots. Note that you need a lot of shots to break throug the lava walls. A lot of lava walls will block the way to the exit. With your ammo you can blow up holes in the wall. The best weapon you have, are the black Help-Balls... Jumpy Balla 2003 is a shareware categorized under games - action tools.

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You are a ball with ...

Jumpy Balla 2005

You are a ball with the name "Balla", which is hopping and hopping. Balla constantly hops through the landscape. You have to find the way to the exit. Pick up all smilys you can see. Therefore you get a lot of points. There are smilys with 5,10 or just 50 points. But the smilys with 50 points fly away like a ballon, as soon as they has no more contact to a 10-point-smily. Smilys with the sad faces take during a contact 1000 points from your score off. At the beginning you have 10 lives, but it can change very fast. Everytime you contact a skull, you will lose one life. If you see a heart, be fast and pick it up. Each heart brings you an extra life. Ghosts should disappear as fast as possible, because they make all enemies nearly invisible. If a ghost should meet the ball, then the ball will be likewise nearly invisible for some time. In addition the ball behaves in this time a little bit charmed. The symbol EXIT brings you to the next level. But first you must pick up all smilys in the level. And then there are still the very common opponents, the wusels. The wusels behaves like normal houseflies. No one knows, in what direction they will fly the next moment. If you contact with a wusel, then immediately 5 points will be taken off. The wusels can come in whole swarms. But it is possible to defending you. If you press the space key, you can set off anti-wusels, which are flying away like little eat-killers. However, each anti-wusel has only a lifetime of some seconds. The anti-wusels has the following effects: Wusels will be destroyed immediately. Skulls and the bad smilys will b. Jumpy Balla 2005 is a shareware categorized under games - action tools.

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Actionball 2003 is a...

Actionball 2003

Actionball 2003 is a new kind of Strategy-Game. It´s a really new idea of gameplay. The player expects a really new feeling of gameaplay. Small balls in the colors red, green and blue fall down from above. Simply catch the balls in buckets standing at the ground. But the ways to the buckets are not directly downward. The balls must be steered around the walls. In addition the wind tumble the balls somewhat back and forth. Each contact with a wall lets the balls burst. The player can determine the way of each ball by the "Control-Helpers". The red balls must fall down into the red buckets. The blue balls must fall down into the blue buckets. And the green balls must fall down into the green buckets. A certain minimum number of each color must be saved to come to the next level. There are different kinds of Control-Helpers like conveyors or slips. The Control-Helpers can be moved freely with the mouse. You can build the ways to the buckets. With the Double-Ball-Maker you can make more and more balls. If you want to make points, you have to build ways to the Points. The number at the source indicates, how much balls are in the source. The numbers at the buckets indicate, how much balls already are in the bucket and how much balls must be collected at least, in order to come in the next level. Actionball 2003 license is shareware and it is listed in games - strategy software.

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You are a ball with ...

Jumpy Balla 2004

You are a ball with the name "Balla", which is hopping and hopping. Balla constantly hops through the landscape. You have to find the way to the exit. Pick up all smilys you can see. Therefore you get a lot of points. There are smilys with 5,10 or just 50 points. But the smilys with 50 points fly away like a ballon, as soon as they has no more contact to a 10-point-smily. Smilys with the sad faces take during a contact 1000 points from your score off. At the beginning you have 10 lives, but it can change very fast. Everytime you contact a skull, you will lose one life. If you see a heart, be fast and pick it up. Each heart brings you an extra life. Ghosts should disappear as fast as possible, because they make all enemies nearly invisible. If a ghost should meet the ball, then the ball will be likewise nearly invisible for some time. In addition the ball behaves in this time a little bit charmed. The symbol EXIT brings you to the next level. But first you must pick up all smilys in the level. And then there are still the very common opponents, the wusels. The wusels behaves like normal houseflies. No one knows, in what direction they will fly the next moment. If you contact with a wusel, then immediately 5 points will be taken off. The wusels can come in whole swarms. But it is possible to defending you. If you press the space key, you can set off anti-wusels, which are flying away like little eat-killers. However, each anti-wusel has only a lifetime of some seconds. The anti-wusels has the following effects: Wusels will be destroyed immediately. Skulls and the bad smilys will be lamed. They cannot longer move. Lava walls will be broken. Use the ammo economically, otherwise you cannot continue in some levels, because you have no more shots. Note that you need a lot of shots to break throug the lava walls. A lot of lava walls will block the way to the exit. With your ammo you can blow up holes in the wall. The best weapon you have, are the black Help-Balls... Jumpy Balla 2004 license is shareware and it is listed in games - action software.

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Herabfallende Kugeln...

Actionball 2004

Herabfallende Kugeln müssen durch geschicktes Umlenken mittels Rutschen und Förderbändern in gleichfarbige Eimer umgelenkt werden. NEU IM VERGLEICH ZUM VORGÄNGER: Verschiedene Sturm-Maschinen blasen die Kugeln in weite Ferne. Giftpunkte können die Kugeln vergiften und mit dem Goldballmacher müssen nun auch edle goldenen Kugeln produziert werden. Alle 48 Level wurden komplett neu erstellt. Der Schwierigkeitsgrad ist erheblich angehoben worden. Es wird nun auch gegen die Zeit gespielt. Je mehr Zeit gebraucht wird, umso schneller schwinden die Punkte. DAS BIETET DAS SPIEL: Actionball 2004 ist ein Knobelspiel der ganz besonderen Art. Diese Spielidee hat es bisher noch nicht gegeben. Etwas völlig Neuartiges erwartet den begeisterten Spieler. Kleine Kugeln in den Farben Rot, Grün und Blau fallen von oben herab. Das simple Ziel des Spiel ist es, die Kugeln in entsprechende gleichfarbige Eimer aufzufangen. Die Wege zu den Eimern sind jedoch nicht geradewegs nach unten ausgerichtet. Die Kugeln müssen um die Mauern herumgelenkt werden. Dazu taumeln die Kugeln im Wind etwas hin und her. Zahlreiche Feinde und Naturgewalten versuchen den Kugeln das Leben schwer zu machen. Man sollte unbedingt darauf achten, dass die Kugeln im freien Fall auf keinen Fall eine Mauer berühren, da sie sonst sofort zerplatzen. SO FUNKTIONIERT DAS SPIEL: Der Spieler kann mit Hilfe von zahlreichen Steuerhilfen den Weg jeder einzelnen Kugel bestimmen. Die roten Kugeln müssen im roten Eimer landen, die grünen im grünen Eimer und die blauen im blauen Eimer. Eine bestimmte Mindestzahl jeder Farbe muss gerettet werden, um ins nächste Level zu gelangen. Als Steuerhilfen gibt es Laufbänder, aufsteigende Förderbänder und Rutschen. Diese Hilfen können mit der Maus frei bewegt und zusammengesetzt werden, damit die Kugeln den richtigen Weg finden. Sollten Kugeln verloren gehen, so kann man durch eine geschickte Umlenkung der verbliebenen Kugeln durch einen sogenannten Verdoppler jede Kugel einmal Clonen. Auch... Actionball 2004 license is shareware and it is listed in games - action software.

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Dies ist das erste S...

Mini Balla 2006

Dies ist das erste Spiel dieser Art in Deutschland. Viele Kleinkinder möchten ja so gerne auch mal ein Computerspiel spielen. Doch sie kommen einfach nicht mit den Tasten klar. Wo ist denn nur die linke Pfeiltaste...? Dieses Problem gibt es mit diesem Spiel nicht mehr. Dieses Spiel können bereits 1jährige mit Erfolg spielen. Ein Ball hüpft in einer Landschaft mit bunten Blöcken umher. Wenn diese Blöcke durch den Ball abgebaut werden, so erscheinen dahinter immer andere Waldlandschaften. Dies läuft selbständig ab. Das Kind wird spannend zuschauen. Doch dann huschen manchmal in unregelmäßigen Zeitabständen Gegenstände, wie z.B ein Teddybär ins Bild hinein. Mit lustigen Sprachausgaben bleiben diese Gegenstände dann irgendwo auf dem Bildschirm stehen. Durch die Sprachausgabe lernt das Kind auf pädagogischer Art, wie dieses Gegenstände heißen. Jetzt kann das Kind den springenden Ball zum Gegenstand hinsteuern, der dann bei Kollision in viele bunte Kugeln zerplatzt. Nun ist der Weg für einen neuen Gegenstand frei. Aber halt, jetzt fragen Sie sich, wie soll das Kind den Ball denn zu den Gegenständen steuern...? Ganz einfach. Es ist völlig egal, welche Taste gedrückt wird. Der Ball steuert sich bei jedem Tastendruck automatisch auf den Gegenstand zu. Selbst beim Drücken irgendeiner Maustaste geschieht dies. Mini Balla 2006 is a games software.

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